Shadowrun - The Lost Soul Campaign

SR04-05 part 2 session 3

The team, along with Tosh’s strike force, successfully raided the Humanis compound and retrieved the target. They turned him in to Dana Oaks, which put them on the outs with Macallister, but they are now owed a favor by the ADA. 10 karma, 14,000 payout.

sr4-05 part 2, session 2

The team knocked out the maid on her way to work, and Parker went in disguised as the maid. Once in the house, the rest of the team came running in, while Parker knocked out the other maid. The study was searched, and the team found and removed the house server, but no sign of Matthias. Dana Oaks got a tip (no one knows who from) that the team is looking for a KE traitor, about the same time that the team found evidence of a snitch on Tosh’s team. The team agreed to share information with Dana Oaks for 7,000 each. Tosh’s team is assigned to help out the runners. The team found the snitch, and discovered that Matthias is hiding out with the Humanis in the Redmond Barrons. Tosh’s team and the runners are about to storm the compound.

sr4-05 part 2, session 1

The team got a call about a week later from Macallister, asking for a meet in the Gold Mine (Junior’s old bar) in the Ork Underground. When you get there, the place is bombed and Macallister is injured in the blast. The team pulls him out, Parker attempts some healing, Cutler does some first aid, but he still needs serious medical care. He briefly regains consciousness long enough to ask you to take him to Dr. What in the narrows, and then call Tosh. The team does this. Dr. What starts treating Macallister, and the team meets with Tosh. Macallister will be out a while, but Tosh negotiates on his behalf — Tosh and his team (as consultants, not cops) are going to investigate Mathers through their Knight Errant and legal channels, and the team will “investigate” on the other side of the law. Mal negotiates for a total of $13K each — Mathers is to be delivered alive & all evidence is to be turned over to Macallister and not released to the public. Parker & Chance scope the place out. There are 2 rooms inside shielded by something living (they are lined with magically active wood). Otherwise, no one in the house. The non-magical security looks tough. The team goes back to Mal’s place, so the mages can do an astral stakeout (taking turns since the max time to be astral is a couple of hours). The survellance revealed that the gardeners arrive at 8am and leave at 3pm; the maids arrive at 9 and leave at 6. Parker astrally follows the maid home, then physically breaks into the maid’s apartment, and duplicates the maid’s keycard.

The team seems to have settled on a plan where Parker uses her phantasm spell to look like the maid that she stole the keycard from, while some members of the team cause the maid a delay in getting to work (such as blasting her car with lightening breath on the way to work). That will get Parker into the house. Parker is then (theoretically) going to go straight to the warded room that is most likely to be an office, in order to find any evidence there, and hopefully Mathers himself. The backup plan is to rush the house, guns and explosives blazing, grab Mathers (if you find him), and get out in 1 minute or less, so that you can get away before KE arrives.

SR4-05 part 1, session 2

(Session 1: You were hired to find out who killed Macallister’s daughter. It looked like a Mayan Cutter serial killer hit, but turned out to be a copycat taking out O.R.C & metahuman rights activists. You found the guy, and discovered he was hired by Mathers, a middle manager for Knight Errant.)

You dropped off the Mayan Cutter with your buddy Macallister, who had a shaman also mind probe him and got basically the same info as Chance. A woman (probably his mom) then shot him in the temple, and Macallister paid you and bought drinks for everyone at the Rhino, in memory of his daughter.


City of Seattle/Knight Errant 0
Atlantean Foundation +2
Draco Foundation -2
Lung / Lin Yao Chang +2

street cred +1

SR4-04 session 2

The team survived the ambush – even Trixie, who saw her life flash before her eyes as that last bullet mysteriously missed, when it should have struck home (almost as if somewhere, an astral creature just spent some edge to keep her alive…) They checked out the cabin, and found an encrypted message from Fiona telling them that she thinks she was followed, so she booked to another safehouse to the West, in a little podunk town. The Drake finally gets the notes shoved under his door, and makes his way to the site. Spartacus patches up the rental as best he can in the short time, and everyone jumps in the truck to go to the next safehouse, except Parker and Drake, who fly there invisibly. The mages, now a little paranoid from the ambush, turn on their offensive spells full blast outside the town, and pretty much keep them going for the rest of the run.

The Sheriff hits them up with a “visitor’s tax” of 2,000 when they arrive, but otherwise lets them pass without any problem, despite their vehicle’s condition. Fiona is waiting for them, and offers them a bigger cut of the take if they can use their contacts to start a bidding war over the item. They negotiate 14%, but only if Mal does the negotiating for the deal. On the trip back to Seattle (once they reach communit range) Mal starts the calls, and the highest bidder is Lung’s representative, Lin Yao Chang (a male elf, not to be confused with Denver’s Lin Yao, the Tong leader, who is a human woman). They leave a message that Lung has won the bid, and get a text with their meet location.

They get back into the Barrons with the help of their coyote, and proceed to a location near the rental agency where they dump the truck. Cutler destroys evidence of that particular fake sin (it seems a fake sin is cheaper than a truck…) They then proceed to the meet site, but again being paranoid, the Drake and Parker take a fly-by. They notice some spirits hanging around the place and get suspicious. Mal calls Lin Yao, who is wondering where they are and is somewhat confused when Mal complains about too much security and about there being spirits. They reconfirm the meet location, which is a different warehouse entirely, and go to the real meet instead. (Mal’s communit was hacked by the Aleph hacker.) The exchange goes down just fine – Lin Yao recognizes the group as the ones who survived his ambush when trading the extracted researcher to the Atlantean Foundation – and they gain him as a contact (Loyalty 2). They payoff is $15,000 each, and 7 karma. Faction: Lung +1.


The team was contacted by Fiona, the archeologist (from SR04-00) who needs a ride back to Seattle from the foot of Mt. Rainer, along with her recent booty. Problem: the Aleph are also looking to get hold of Fiona and whatever she’s found. The team got to the coordinates sent by Fiona, and were promptly ambushed by the Aleph. The team took some heavy damage — Cutler and Trixie were shot up pretty bad. Cutler looks like he’ll pull though, but Trixie’s hanging on the verge of death.

SR4-03 Session 2

The team decided to kidnap the congressman from his mistress’ apartment. They spend the night scoping the place out, as well as getting some intel on the rallies. The evening of the rally, the team took positions early and once the Congressman arrived, Parker went in (invisibly), along with a disguised Cutler and Drake. Parker stunballed the targets, turned the congressman invisible, then created a phantasm of the Congressman leaving the building as she left. The Congressman went into Cutler’s car with Drake and Mal, who drugged the congressman with X and then conned him into thinking the rally was a fundraising event for his benefit. They got him through security, and Mal quickly took off for the Orc Rights rally while Culter and Drake got the congressman in place and called the media, after which they disappeared into the crowd. Unfortunately, someone fired a shot, which got already wound-up security to lock-down the area. Fortunately, Cutler stealthed his way out, and Mal conned the rest of the group past a checkpoint before the mob hit. ADA Dana Oaks caught up with the group leaving the payoff, and asked for verification that the congressman was not there of his own volition, but the team refused. The payoff was 11,000 each and 5 karma. Factions: +1 ORC, -1 Seattle Government, +1 street cred. William MacCallister (Mr. J), is a contact, Loyalty 1, Connection 5 (fixer, ex-runner), and ADA Dana Oaks as an enemy.


The team took a job to kidnap a councilman and make sure that he shows up at a Humanis Policlub rally the following evening (this will provide popular support for a bill legitimizing the Ork Underground, by showing the current government who opposes the bill as racist). There seems to be 3 places where he isn’t surrounded by security — his home (assuming you can get in), his car, and his mistress’ apartment. The team is now in planning and legwork mode…

SR4-02 Session 2

The group was hired to extract yet another Parker from a high rise building across the street — in 15 minutes! They pull it off (in style, with the help of the mind controlled MC/Security Chief), only to discover that their Mr. Johnson was the other Parker. At least once they let the other Parker wake up. Bad news — this new Parker doesn’t have their cash. The good news, the new Parker has stolen some magical intel that is worth real nuyen on the open market, and a finder’s fee should be easy to arrange with the right buyer. The group shops around and decides on the Atlantean Foundation. The drop is interrupted by the Ninja Assassin Lin Yao and his evil minior, Guy With A Bad-Ass Monofilament Whip. The Whip Ninja asenses the group, sees the Drake, and slices and dices. Lin Yao targets the Gun Bunny and takes out her non-lethal shooting hand, along with a second serious wound with a sniper rifle. The party’s own Whip Ninja (Cutter) steps in, with Mal delivering the final blow, and Lin Yao disappears into the night before the group can find him. The meet is re-located to the Barrens, the transaction goes smoothly this time, and all is well.

Payout: $8,000 each. Some good equipment (Brian — there’s a Eichiro Hatamoto II Heavy Pistol, 8P -2, RC 0, smartlinked with 1 clip of explosive ammo plus an accompanying quick draw holster in it for you if you want it). 6 Karma.


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