Shadowrun - The Lost Soul Campaign

SR4-03 Session 2

The team decided to kidnap the congressman from his mistress’ apartment. They spend the night scoping the place out, as well as getting some intel on the rallies. The evening of the rally, the team took positions early and once the Congressman arrived, Parker went in (invisibly), along with a disguised Cutler and Drake. Parker stunballed the targets, turned the congressman invisible, then created a phantasm of the Congressman leaving the building as she left. The Congressman went into Cutler’s car with Drake and Mal, who drugged the congressman with X and then conned him into thinking the rally was a fundraising event for his benefit. They got him through security, and Mal quickly took off for the Orc Rights rally while Culter and Drake got the congressman in place and called the media, after which they disappeared into the crowd. Unfortunately, someone fired a shot, which got already wound-up security to lock-down the area. Fortunately, Cutler stealthed his way out, and Mal conned the rest of the group past a checkpoint before the mob hit. ADA Dana Oaks caught up with the group leaving the payoff, and asked for verification that the congressman was not there of his own volition, but the team refused. The payoff was 11,000 each and 5 karma. Factions: +1 ORC, -1 Seattle Government, +1 street cred. William MacCallister (Mr. J), is a contact, Loyalty 1, Connection 5 (fixer, ex-runner), and ADA Dana Oaks as an enemy.


The team took a job to kidnap a councilman and make sure that he shows up at a Humanis Policlub rally the following evening (this will provide popular support for a bill legitimizing the Ork Underground, by showing the current government who opposes the bill as racist). There seems to be 3 places where he isn’t surrounded by security — his home (assuming you can get in), his car, and his mistress’ apartment. The team is now in planning and legwork mode…

SR4-02 Session 2

The group was hired to extract yet another Parker from a high rise building across the street — in 15 minutes! They pull it off (in style, with the help of the mind controlled MC/Security Chief), only to discover that their Mr. Johnson was the other Parker. At least once they let the other Parker wake up. Bad news — this new Parker doesn’t have their cash. The good news, the new Parker has stolen some magical intel that is worth real nuyen on the open market, and a finder’s fee should be easy to arrange with the right buyer. The group shops around and decides on the Atlantean Foundation. The drop is interrupted by the Ninja Assassin Lin Yao and his evil minior, Guy With A Bad-Ass Monofilament Whip. The Whip Ninja asenses the group, sees the Drake, and slices and dices. Lin Yao targets the Gun Bunny and takes out her non-lethal shooting hand, along with a second serious wound with a sniper rifle. The party’s own Whip Ninja (Cutter) steps in, with Mal delivering the final blow, and Lin Yao disappears into the night before the group can find him. The meet is re-located to the Barrens, the transaction goes smoothly this time, and all is well.

Payout: $8,000 each. Some good equipment (Brian — there’s a Eichiro Hatamoto II Heavy Pistol, 8P -2, RC 0, smartlinked with 1 clip of explosive ammo plus an accompanying quick draw holster in it for you if you want it). 6 Karma.


The team met with Detective Tosh and (via AR) DA Oaks, who is hiring them to find “Junior”, the leader of a new crime syndicate that is stirring up trouble. The conditions of the job are that Junior is taken in alive, and that no civilians be killed in the process. Tosh gave the team a set of addresses to check out. A couple of news reporters have caught the trail of the story, and offered a bonus to the team if they share the story (all sources shall remain confidential, of course).

The team hit a dead end on the first address, but paydirt on the second. A couple of known hangouts were discovered. Unfortunately, the Yaks found out about Murphy’s Law before the team did, resulting in a violent clash between the groups. The next stop found a bartender who was willing to share some info for the appropriate bribe, and has agreed to let the team use The Gravity Bar’s entrance to the Orc Underground.

The team is just about the enter the tunnels…

Notes: pay 8500 each, journalists 1000 each, Parker has donned a Hello Kitty mask, and Trixie attempted to intimidate people, which they all found highly amusing.

SR4-00 Session 3

The team got a call from Knight Errant contacts re: capture of Jack Turner. They’ll be owed a favor if they can get him to the surface.

There was a shootout near the warehouse. They took cover in the alley nearby, and went around to the back. After a shootout with the orks, and a fight with the fire spirits, they entered the house. They fought the guards that had retreated to the upstairs, along with the drones up there, and mind controlled Jack into giving them the Morel Stone and turning himself and his ship in to Knight Errant, as well as rescuing Fiona. The drops all went smoothly, and the party made $8600 each, plus 4 medium machine guns and some spare Ares Predators.

Medium Machine Guns (3) — 6P AP-2, one of the 4 will be sold, the sale price will cover the cost of modifying one remaining gun for Trixie. The last 2 guns are with the Rigger, for mounting on drones or vehicles, to be determined.

8600 NY
6 Karma

Faction Reps:
ORC – no change
City of Seattle/Knight Errant +1
Atlantean Foundation +1
Draco Foundation +1

SR4-00 Session 2

Group runs into Trixie, who was hanging around looking for work. Were offered a second job — collect an obsidian shard that Fiona was supposed to smuggle in, for 2200 each. Mr J: Laurent Nazaire, Atlantean Foundation.

The group did some legwork and discovered that Fiona checked into the Mulvihill Hotel, 158th Ave SE, Bellevue. They got a room and checked in. Parker turned invisible, stalked a maid, palmed a keycard and copied it. The group then scouted astrally, and found nothing in the room. The group went into the room, and found a mess, and a diary, but no Fiona or artifact. In the diary was a note “Jack Turner, 20:00”. Legwork turned up Jack’s location – the Pirate’s Cove, in the Orc Underground area. The team took Mal’s boat, except Parker and the dragon who flew invisibly, straight into Pirate’s cove. No Capt Jack on the boat, so they asked around, and found his warehouse. It’s warded, with a couple of watcher spirits casing the runners. And no one’s answering the door.

Next up: a big fight… and an unusual request.

Module SR04-00 session 1

The group got a request to meet at Underworld 93 (a club). They meet up at a nearby bar for introductions, then go to the Maria Mercurial concert, meeting in a back room with Mr Johnson after the set.

Random trivia: the MC at Underworld 93 is a dragon [at least astrally].

The Job: Find a missing woman. Fiona Craig, an archeologist just arrived in Seattle from Greece. Not a resident of Seattle, missed several meetings.

Pay: 3400 each for the job (including absent party members).

On the way out of the building, Maria Mercurial was assaulted by a half dozen Toxic Spirit Abominations with signs saying “You sold out!” and other slanders. The party successfully defended Maria, and Malcolm Jr. got her phone number.

Next stop: Scene 3. As the party leaves Underworld 93….


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